Power: 15000 / Critical: 2 / Defense: 7000
■ [Call Cost] [Put a «Thunder Empire» from your field into the drop zone & Pay 2 gauge] ■ During your turn, this card on the field cannot be destroyed. It cannot be [Rest] by your opponent's card effects. [Overthrow] [At the start of your attack phase, drop a hand card] Call a «Thunder Empire» monster from your deck by paying its [Call Cost], and shuffle your deck. Then, for this game, cards on your field get power+10000, and critical+1! [Penetrate] [Triple Attack]